First stable release of SnPlayerBounty: kill-streak and player-placed bounties in any currency (Vault, SnElementalGems, placeholder), most-wanted and tops menus, four leaderboards, PlaceholderAPI expansion. Final audit gate: PASSED WITH ACCEPTED RISKS (1 critical found and verified fixed, close pass clean).
Upgrading: existing installs keep the old Back button line of guis/top.yml; change [open] main to [bounty-main] (or delete the file) and reload.
Known limitations:
- Delete-before-pay window: a crash between removing a claimed bounty and paying it loses that payout.
- Server-funded kill-streak bounties can be farmed by cooperating players; tune anti-abuse and kill-streak.per-kill.
- One MySQL database shared by several servers can double-claim a bounty (the index is per server).
- Offline players are found only through the server's offline-player cache; players who never joined since install cannot be targeted.
- Bundle license gate: bootstrap-only delay in the worst case of a slow license backend (template-owned, tracked upstream in /sn-license).