SnLootBoxes
Configurable lootbox system with animated GUI opening. You define lootboxes as YAML files or build them in the in-game editor. Players receive physical key items and right-click them to open an animated chest grid.
Features
- Animated 3x3 chest-grid opening with a super chest that unlocks after all nine normal chests.
- Rewards are rolled and reserved the moment you click; an early close, logout or restart never loses them.
- Weighted reward pools with per-reward enable toggles, NBT item rewards and console-command rewards.
- Full in-game editor: create, rename, duplicate and delete lootboxes, and capture rewards from your inventory.
- Per-lootbox aesthetics: 3-stop gradient names, bullet character, key glow and custom model data.
- Keys of the same lootbox always stack: held keys are re-rendered from the current definition on join and before every grant.
- Fast-open by shift + right-click, denied above a configurable stack size so a full stack cannot be burst-opened.
- Per-lootbox personal or global announcements, and a per-IP giveall cap.
Optional integrations
- PlaceholderAPI: unlocks the
%lootboxes_*%placeholders and placeholder resolution in messages and titles. Without it, the plugin runs normally and placeholder tokens stay unresolved. - WorldGuard: unlocks the
access.allowed-regionsrestriction. Without it, a configured region list fails closed and denies every opening. Leave the list empty when WorldGuard is absent.
Links
- Source and releases: part of the shared Sn-Releases repo