Permissions
| Node | Default | Grants |
|---|---|---|
snreclaim.use | true | Run /reclaim and redeem your own reclaims |
snreclaim.admin | op | Parent node - grants every admin node below |
snreclaim.admin.reset | op | /reclaim reset <player> |
snreclaim.admin.manage | op | /reclaim enable and /reclaim disable |
snreclaim.admin.status | op | /reclaim status (read-only) |
snreclaim.admin.reload | op | /reclaim reload |
snreclaim.admin.debug | op | /reclaim debug |
snreclaim.admin.update | op | Receive update notices in chat |
Granting snreclaim.admin unlocks all of them at once - the children map is exhaustive.
Which ranks a player qualifies for is NOT a permission
This is the part that surprises people. SnReclaim does not define a node per rank. A player qualifies for a rank because they are in the Vault permission group that rank names, and that is decided entirely by your permissions plugin.
ranks:
vip:
group: "vip" # <- this is a LuckPerms GROUP, not a permission nodeSo a player is offered the vip reclaim when LuckPerms says they are in the vip group.
Adding snreclaim.something to them changes nothing.
Group names are matched case-insensitively, so a player in VIP still matches a rank
configured as vip.
Useful grants
Let helpers check the season lock without being able to change it:
/lp group helper permission set snreclaim.admin.status trueA moderator who can reset players but not close redemption:
/lp group mod permission set snreclaim.admin.reset trueStaff who should see update notices:
/lp group admin permission set snreclaim.admin.update truesnreclaim.use defaults to true. If you negate it for a restricted group, that group
cannot run /reclaim at all - including the admin subcommands, because the root
command is gated on it. Grant snreclaim.use alongside any admin node.