SnTempBlocks
SnTempBlocks makes player-placed blocks expire inside WorldGuard zones. Bucket-placed water and lava are tracked together with every block their flow reached, so a zone never keeps something nobody remembers placing. Blocks outside a zone are never touched.
Features
- Two engines, chosen per zone.
PER_BLOCKgives every block its own lifetime, set per material with a default for everything else.INTERVALruns one timer for the whole zone and wipes everything tracked at once, with warnings before it fires. - Liquids are handled properly. A bucket creates a body, the plugin follows it as it spreads, and the whole body disappears in the same instant. Spread that could not be cleaned up later is cancelled instead of allowed.
- Waterlogged blocks keep their block. When water only flags a stair or a fence, expiry clears that flag. It never deletes the block a player placed.
- Restart-safe. Lifetimes run on real time, not ticks, and the index is mirrored to a database. Blocks whose lifetime elapsed while the server was down are removed at startup, and an interval cycle neither restarts nor skips.
- Built to stay cheap. The whole plugin owns two repeating tasks, every removal batch is capped per tick, and a block placed in a world with no zone costs one hash lookup.
- Never force-loads a chunk. A removal waiting on an unloaded chunk is executed when the server loads that chunk for its own reasons.
Optional integrations
- PlaceholderAPI: unlocks the
sntempblocksexpansion, so a scoreboard or hologram can show the countdown and the tracked count of a zone. Without it the plugin runs normally and simply registers nothing.
Links
- Source and releases: part of the shared Sn-Releases repo