Cosmetic kill effects for your PvP server. When a player gets a kill, their active effect plays at the victim's death location: purely visual, never damaging. Players own effects individually, and pick their active one from a paginated menu that shows the whole catalogue with each entry marked available or not available.
- 15 effects out of the box: Lightning, Totem, Warden, TNT, Fire Ring, Anvil, Rocket, Blood Splash, Soul Escape, Ender Void, Skull Trophy, Firework Show, Shockwave, Ice Shatter and Dragon Roar.
- Nothing is ever damaged. No effect deals damage, sets fire, knocks back or changes a block. The falling anvil places nothing and the fireworks cannot hurt bystanders.
- Built for a store. Grant an effect from console, to an online or offline player, permanently or for a limited time. Timed grants expire on their own.
- Random mode. A player can let the plugin roll a different owned effect on every kill.
- Preview before you buy. Players can play any effect at their own location, including ones they do not own yet, so the catalogue sells itself.
- Owner-tunable. Every particle count, radius, duration, sound, cooldown and chance lives in
effects.yml.
- Runs on 1.20.x and 1.21.x from the same jar.
- PlaceholderAPI: unlocks the
%snkilleffects_*% placeholders for scoreboards, tab lists and menus. Without it the plugin runs normally and simply registers no placeholders.
- Source and releases: part of the shared Sn-Releases repo