SnPlayerBounty
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PvP bounties with kill-streak growth, multi-currency player bounties, a most-wanted menu and leaderboards. Kill streaks raise a server-funded bounty on the killer's head, players place bounties on each other, and whoever kills a wanted player collects it all.
Features
- Kill-streak bounties: from a configurable streak on, every valid kill adds a server-funded amount, with milestone rewards and optional broadcasts.
- Player bounties:
/bounty setcharges the sponsor and puts the amount on the target's head. Several players can fund the same target. - Multi-currency: Vault, SnElementalGems and any placeholder-backed currency, one of them ranks the menus and tops.
- Most-wanted menu, tops menu and four leaderboards: most wanted, hunters, kill streak and sponsors.
- Anti-abuse: disabled worlds, same-IP kills and a victim cooldown count for neither streak nor claim.
- Payouts that fail or target an offline player are queued and delivered on the next join.
Optional integrations
- PlaceholderAPI: unlocks the
snplayerbountyplaceholders, the tops menu, the static menu items and placeholder-backed currencies. Without it those menu items show the placeholder text as written. - SnElementalGems: unlocks the
snelementalgemscurrency type. A currency whose backend is missing is skipped with one warning.
Links
- Source and releases: part of the shared Sn-Releases repo